How To Play ▸RPG Rules (MUST READ!)▸About DBR (MUST READ!) ▸How To Join ▸Getting Started ▸Stats ▸RP Activities ▸Playable Races ▸Masters ▸Quests ▸Items Affiliates If you want to affiliate with Dragon Ball Reborn, contact Neo by sending a private message and we may talk about it. DBR Staff Neo: Head-admin, site owner.
Cello: Admin, second-in-command. Joratz: Moderator. James: Moderator. Chiller: Moderator. | Stats
- Power Level (PL): A numeric representation of your character's overal might. PL is all battle stats (HP, KI, STR, AGI and END) combined and multiplied by 100, thus one stat point is equal to 100 PL. Higher power level unlocks more and more new possibilities. - Skill Points (SP): Skill points are spent to learn new techniques, advanced moves require more SP and weaker tricks less SP. Skill points can be gained from training and quests. SP is also spent to level up your techniques in trainings, increasing their overal power and your control over them. - Health Points (HP): Once this hits 0, you are defeated. How HP is affected by blows is described in-depth in the fighting page. - Energy (Ki): Ki is energy required for techniques. A player can determine how much Ki to channel into an attack, with a set limit of capacity depending on the technique. The amount of Ki put into a technique will be multiplied by the Power Rating (PR) to define the attack's damage. - Strength (STR): Defines the damage of physical attacks and plays a role in deflecting a Ki attack. - Agility (AGI): Increases the chances of successfully dodging attacks and hitting dodging opponents, also plays a role in deflecting Ki attacks. - Endurance (END): Defines how much damage a player can take without HP loss. Check the fighting page for details. - Zeni (ZN): The universal currency used to buy anything from sensu beans to spacepods. You gain zeni by completing quests, doing your job, completing a theft (negative alignment), trading with someone or from winning a tournament. - Alignment (AL): A character's general moral and personal attitudes are represented by his/her alignment. A character gains positive or negative alignment points depending on his actions. Helping a significantly weaker opponent to defeat his opponent, sparing your opponent's life and working as a law-enforcer are all good examples of ways to earn positive alignment points. Stealing items from shops, killing innocent people and destroying someone's property intentionally would be good ways to earn negative points. Alignment points are randomly given by admins if they feel an act in a roleplay is significant enough to earn any. If you have or if you have had high alignment, negative or positive, you are generally known better, due to your evil or good deeds. Alignment goes like this: Between -100 and -76 = Pure Evil Between -75 and -26 = Coldhearted Between -25 and +25 = Neutral Between +26 and +75 = Good-natured Between +76 and +100 = Pure of Heart Well there are all the stats. Battle stats include Health points, Energy, Strength, Agility and Endurance. Alignment, Zeni and skill points are the general ones. | Statistics We have 14 registered usersThe newest registered user is PrinceOfChaos Our users have posted a total of 113 messages in 31 subjects Who is online? In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests None Most users ever online was 14 on Sat May 06, 2017 3:57 am Latest topics |
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